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BBP
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[*] posted on 18-3-2007 at 17:40


For the aspiring escapologists out there: try to get out of this room.
http://www.fasco-csc.com/works/crimson/crimson_e.php




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[*] posted on 24-4-2007 at 20:40


Just finished playing Torin's Passage! A very funny game, ages 0 and up, still cool for adults. A nice adventure, very similar to Larry 7 without the naughty contents. Also created by Al Lowe. It's about a young boy who lives on an awkward planet, which has 5 worlds in one. Torin's parents are kidnapped by an evil sorceress. Torin goes out to seek her and force their release.



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[*] posted on 30-4-2007 at 21:28


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Say anyone here ever played The 7th Guest by Virgin Interactive? First game ever to be only released on CD-Rom?





I've just bought the CD-I version of this game. CD-I has highly problematic controls (a cursor controlled by a tiny joystick stuck on a remote control), plus a high dirt sensitivity, so playing any long game is annoying.

It's cool to see how this game differs from the CD-Rom version. It's also great I can finally play this game with the sound. Plus the audio CD of this game is divided into different tracks, unlike the one on CD-Rom which has one 28-minute track.




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[*] posted on 11-5-2007 at 09:16


I haven't bought any video game for 2 years, now, but I think I 'm gonnay play Doom 3 again.



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[*] posted on 12-5-2007 at 00:34


Sounds nice... personally I can't really stand any hack-'em'up or shoot-em-up actions... they make me nervous.

Right now I've finally acquired Lemmings! They're such fun!




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[*] posted on 12-5-2007 at 10:12


lemmings are cool, indeed.
concerning doom and that kind of stuff, my girlfriend used to play these games, but it made her nervous too, so she stopped playing them.




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[*] posted on 25-6-2007 at 14:15


Just finished playing Quack Attack (known as Goin' Quackers in the US). It's so cute! Little jump 'n run with Donald Duck, for age 6 and up, but occasionally surprisingly difficult.



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[*] posted on 28-6-2007 at 18:55


Quote:
Originally posted by BBP
Just finished playing Quack Attack (known as Goin' Quackers in the US). It's so cute! Little jump 'n run with Donald Duck, for age 6 and up, but occasionally surprisingly difficult.
as often with games for children, some camera angle problems or difficulties with the riddles ?



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[*] posted on 28-6-2007 at 22:27


There's no real riddles... except you need to find some things in every level and they're sometimes in awkward places... difficult jumps, nasty level bosses...

I'm replaying it now and discovering a lot of secrets.




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[*] posted on 5-8-2007 at 21:08


Just finished playing The 11th Hour, the sequel to 7th Guest.
This game has different play modes, which was unknown to me when I knocked it off the PC after I finished it. There's a Normal and a Spooky mode, difference is latter is black and white. I played the entire game in Spooky, which is difficult and boring.
11H takes place in the same house, and the concept is similar: walking around and solve puzzles.
Unlike 7G however, you take the place of an actual 'person', named Carl Denning. You're continuously being referred to as Carl, which I thought was very annoying. Also, Carl knows why he is inside the house: to save his ex-girlfriend. As the story unfolds, more and more themes develop.

Unfortunately the acting is complete crap. Apart from the fact that all the characters, including the protagonist, are complete jerks, it's all wooden and unconvincing. This is due to two things. One is blue-screen acting, and talking to people that aren't there and holding things that don't exist, is troublesome. Second: the story is too ridiculous to act against it. Houses don't rape women. :rolleyes:

7G contained maybe one puzzle, an anagram, that could bother a non-native English speaker, an anagram puzzle using only the Y as vowel, that contained a Shakespearian verb.
A large facet of 11H is the Chase. While walking around solving puzzles, you receive around 25 cryptic sentences, which all lead to objects that can be found in the house. The bulk of the puzzles is an anagram (Winter coat worn for a mixer e.g. refers to tonic water), but there are 2 code crackers and 2 telephone puzzles. Very few of these can be solved by a non-native English speaker. There are hints that may lead you some place, but they don't always get you there.
Sometimes you will have to have some better knowledge of the items you seek. You need to find, among others, an Irish setter and a gardenia, which means you have to be able to tell them from other dogs and flowers. These make the game very vexatious.

7G only had one AI game that you play against the computer. 11H has 6. While the Infection game in 7G could simply be skipped altogether, you will have to play all these. You can let the computer make the best move all the time, but getting this hint is a drag. The last puzzle is a Pente game, which you have to play all by yourself, and is not easy.

Even worse is the ending, which turns out to be a big disappointment. I replayed the last puzzle in order to see the other 3 endings: but I couldn't beat the PC again at Pente, so I gave up and chucked the game off my PC.




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[*] posted on 10-8-2007 at 08:22


If you are ready with this one try beachlife installed on the vista machine.
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[*] posted on 11-8-2007 at 19:04


So I'd chucked The 11th Hour off the PC, while not having seen the three remaining endings. Somewhat unfulfilling.

After finding a lot of easter eggs, including short cuts to activate the last puzzle, I installed the game again. It was, once more, black n white.
The first time I played it, I couldn't get the easter eggs going. Nor the second time and third time, so I re-played the game up to the half way point, when I beat the computer in a complicated came and the PC jammed before I could save. :umm:

Then I managed to work the cheat mechanism! So I watched the lengthy pre-last game video again, chose a different ending. The ending was a bummer. Had to sit through the credits, then close down and start up again in order to get the load screen (cheat only works in load screen). Sat through the pre-game video again, chose another ending. Another total bummer. Had to sit through the credits again, shut down again, restarted again, watch the video AGAIN to get the 4th remaining ending... and there was no film at all! Just direct cut to credits, which I had to sit through again. :pissed:

Chucked it off a second time. This time it will stay in my CD holder.




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[*] posted on 12-8-2007 at 10:00


One of the hard things today
If you buy games you never know if they work
esp. now we have vista there are a lot of programs that don't work
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[*] posted on 12-8-2007 at 12:15


Yup... Quack Attack wouldn't work on my PC (which once held Windows 3.1 and has 3 harddisks, and uses Windows 98) because it had a newer version of Direct X that didn't comply with the old one.

I understand there's a programme called DosBox that will make all the old DOS games work in Vista. You get it for free when you buy a re-issue of an old game.




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[*] posted on 19-9-2007 at 09:11


I managed to trade a second-hand copy of Torin's Passage with a brand new copy of Leisure Suit Larry colletcions!
One of the games is not working though, there's a password protection to prevent your kids from playing it: and for some reason the password screen shows up without us setting one.




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[*] posted on 20-9-2007 at 20:31


We've managed to get this game to run, too... but now I've spent all day playing Leisure Suit Larry in order to check if LSL 1, 2 and 3 would still work.



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[*] posted on 26-10-2007 at 09:58


Right now, I'm playing another Sierra game: Shivers. Shivers is relatively low-budget, considering it was released in the same year as money eaters Phantasmagoria, Torin's Passage and King's Quest 7. It hooks on the success of 7th Guest and Myst.

Idea is, your friends dare you to spend a night at a museum that's been closed for a long time. You have to enter the Museum of strange things. In the building, there are 10 evil spirits, Ixupi, on the loose. These may pop up, startle you and cost you a bit of life. While dodging these, you have to find pots and talismans. Each talisman combines with a pot, and that ensemble fits onto one Ixupi. You have to find all pots and talismans, combine them, and catch the spirits.
Not easy as your inventory will only hold one item at a time, so you have to keep on walking about.

In order to open doors, travel more freely or aquire items, you'll have to solve logical puzzles. There's 25 of them.

It's a fun game, though I'm not far yet. Somehow I can't keep up playing. Probably because them Ixupi startle me. They look mildly ridiculous compared to the beautiful animations in the game, but they're quick enough to conceal that.

Here's the Ixupi of Ash (will only hide in ash), as it's attacking you. Good screenshot!




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[*] posted on 10-1-2008 at 22:18


Quote:
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Yesterday I got Phantasmagoria at a second-hand-store. At least I thought I did but I only have disk 2 to 7.
Today we're checking out the same store. Fingers crossed! Maybe disk 1 is still there.
Anyone know or have this game?

Update: They had it!:bouncing:

[Edited on 29-12-06 by BBP]

--OK so after day 3 in the game I thought it was a boring piece of shit, but now I've completed part 5 it's getting better. But now I am feeling :regan:.

[Edited on 10-1-07 by BBP]


It's taken me more than a year:
The game advertises itself with a lot of hubbub, the slogan is "Pray it's only a nightmare". When I started playing, I found the start rather slow. It's divided into 7 chapters, and every chapter will take roughly one to two hours if you are playing through (not walking or running using guides, but exploring everything in order to advance).
In chapter 4, there is a rape and a murder. Things shook me up there.
Then came chapter 5, with 4 murders, ranging from shocking to very sick. Chapter 6 was easy to play, but also contained some terrifying material: three murders and a corpse-find.

And somehow I got so scared, I got nightmares and started dreaming I was in a similar house, being chased by a deranged husband (which happens in ch 7). When I tried to play the final section, I started sweating and heavy-breathing. I did everything to soothe myself, watched every YouTube video, read walkthroughs and fanpages, but nothing worked. I didn't dare to play it.

When I bought a new copy to exchange for something else, I had to play it, after nearly a year of ignoring it. This time I had some nerve problems too: it took me a full week to prepare for it. While playing, I found the tension in my arm was so great it became painful.

But, in spite of all that, I finally finished this game! It took me a year, even though it is actually very easy. Well, with a walk-through at least. Levels 1 to 6 are not hard, but level 7 has an amazing amount of possibilities, plus some vagueness... I'm very impressed at the imagination of the authors.




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[*] posted on 11-1-2008 at 21:04


What will be the next game ?
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[*] posted on 12-1-2008 at 14:07


Maybe Under A Killing Moon, which I still have lying around here.
And I plan to play Phantas a lot more times in order to watch all the little variations. Actually there are a lot of variations in the last level.




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